Wednesday, March 17, 2010

Sopwith Pup (Sopwith Scout) WIP

It is unpredictable me again!

I've spent the best of yesterday trying to decide whether to read one of the 6 books I've borrowed from the library or watch IPL on TV or do some 3D stuff on the computer.Which resulted with trying to do all these and doing nothing!

I've dumped both rigging and texturing and started modelling a WW1 Fighter Plane !

As the title says it is a Sopwith Pup and tutorial for this is from Area too.
It is a fully detailed tutorial and I'm going to try my best to go along it and finish modelling the aircraft. But the amount of detail in it keeps me wondering whether I'll be able to finish it.(I'm not sure whether my computer can handle it)
I'm still on the step two of the engine.
But thought it would be good to post a WIP (Work in Progress) picture and a post here before going to sleep.
Here it is!

The problem with these detailed modelling using tutorials is you read and model stuff but when you come to the end of the step you haven't got any clue what the part you added to the model just now!
At least that is the problem I have

I guess if you want to model a thing accurate (not 100%!) and want to be totally happy with your outcome you've to do lots of research on the object.Even if you are following a tutorial.

Sopwith Pup is a WW1 British single seater fighter aircraft.It is a bi-plane.
As the Wikipedia article I've linked says it is a production of Sopwith Aviation Company.
My favourite from WW1 is Sopwith Camel,which Squadron Leader Major James Bigglesworth (Biggles) flies in Capt. W.E. Jones's books.

Saturday, March 13, 2010

Hello I am Ramona


It is me again.
Thought it would be good to update on the head model since I've found some time to waste.
I've finished as much as I can for now.The rest has to wait until I've done some studying about the anatomy of human head and UVW Mapping.
I've finally found her (the head model) a name! And gave her a tinted hair style.

Everyone, this is Ramona!And Ramona this is everyone :D

I named her after Ramona Quimby from Beverly Cleary's series.
Well I've lots of work to do to get her real character. Adjusting the model and texturing!

Below are some of the renders I've taken on the way to this stage.Or perhaps after this.
I can't remember exactly because I've made about 6 or 7 copies while doing some changes and did editing separately.

This is a screen shot before being rendered.

I'm going to try out the polygon by polygon method to make my next head model. And before that I've to find her or model her two ears! and a body.And I've a bone rigging tutorial to study too.And a project to complete!

Whatever the thing that comes to my head first will be done first.Modelling or Rigging...
Hmm...Even I'm not sure what I'll be doing next!